Playing a game is learning.

We help you reimagine your curriculum as immersive 3D games learners actually want to do — with the pedagogy built in, and no engineers required.

No-code tooling·Built for instructional designers

Your superpower

We help you build learning that's concrete, active, and joyful.

Principle 01

Concrete.

Grounded in real-world scenarios where abstract concepts become tangible and approachable.

Principle 02

Active.

Built on productive struggle — learners figure things out for themselves instead of being told the answer.

Principle 03

Joyful.

Genuinely rewarding to do — not because of badges, but because the experience itself is worth engaging with.

The transformation

Helping you turn passive content into active experiences.

Instead of
Reading about water quality
Tyto →
Learners collect and test samples to trace a contamination source.

Instead of
Watching a video about nursing
Tyto →
Learners check a patient's IV and catch a medication error.

Instead of
Answering questions about ecosystems
Tyto →
Learners investigate why the local wildlife is getting sick.

Instead of
Reading about the Boston Tea Party
Tyto →
Learners step into 1773 Boston — weigh allegiances, talk with colonists, decide what role they would take.

Instead of
Reading a career description
Tyto →
Learners spend a day doing the actual job.

Instead of
Sitting through a compliance video
Tyto →
Managers handle a real workplace incident.

Who it's for

Build learning games for any subject, any audience.

Curriculum Publishers

Increase engagement and turn your existing content into experiences learners actually do.

CTE & Career Programs

Let students experience careers firsthand, not just read about them.

Higher Education

Active learning that complements lectures — accessible and LMS-ready.

Workforce & Corporate Training

Scenario-based skill building with measurable outcomes.

The Evidence

20%
increase in math performance
Department of Education funded study

96%
wanted to learn more topics with the game
Department of Education funded study

60%
of students increased STEM engagement
Overdeck and Cambiar Foundations funded study

12%
increase in science & engineering practices
National Science Foundation funded study

The most pedagogically sound version of an immersive learning world.
— Head of Curriculum @ Confidential Public EdTech Company

In production

What people are building.

A glimpse of what's been built with Tyto — across subjects, ages, and partners.

InquirED

Students investigate a community problem by talking to park rangers, collecting evidence, and proposing solutions.

Array Education

Students experience a day as a nurse, electrician, or UX designer — engaging in the types of activities they would do in the career to determine fit.

Finta Academy

Startup founders learn how to get a warm introduction to investors and practice pitching investors to get their first check.

Ready to build?

Tyto works with partners to build their first experience.

You don't have to figure it out alone. You're starting a collaboration. We onboard a small cohort each quarter.